
    Superfrog Kind-Of-A-Remake RELEASE NOTES

    Last updated: 3 August 2008

    Developed by Matt Button of LithiumDream.com

Controls:

Menu Controls

	Confirm  Enter
	Cancel / Back  Escape
	Move  Cursor Keys (Arrow Keys)

Default Gameplay Controls

	Run Left & Right - Press the Left or Right cursor key respectively
	Jump - Press the Up cursor key or Space Bar
	Duck - Press the Down cursor key
	Fire Destructospud - Ctrl or Enter key (will not work unless the Superfrog already possesses the destructospud)
	Menu - Press the Esc key located on the top left of your keyboard.
	

Please keep an eye on things such as jitteryness of the camera, the player getting stuck in the terrain, any glitchy rendering, etc, and let me know how it runs.

Keep in mind that I'm not trying to make a perfect copy of Superfrog, and there will be some gameplay things which are different. You can read a bit about my plans on my website: http://www.lithiumdream.com

You can use a USB gamepad if you have one. I've been developing using the XBOX 360 gamepad - I highly recommend getting one of these if you don't have one already.

You need to have .NET 2.0 and DX9 installed to play. To all those who have tested it before, this version has been built on a new computer, if you have any problems running it, you can get a DX9 MDX redists pack from the DXRedist folder. It's the same installer which is packaged with the DX developer kit - it's just stripped down to include only the MDX runtimes, and the correct version of D3DX. I'll be including this redists folder with the final
 game.


Assuming you have the prerequisites mentioned above, all you need to do is un-zip it, and run superfrog.exe within the newly created folder.

Please let me know of your experiences with playing this test demo - I'm keen to know your thoughts on what is already great, and where things need to be improved.

You can contact me via matt@lithiumdream.com

Enjoy!
